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	<title>中文Flex例子 &#187; Other</title>
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	<link>http://blog.minidx.com</link>
	<description>中文Adobe Flex例子,Flex实例教程,RIA资源,全文检索技术,算法和数据结构</description>
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			<item>
		<title>Flex 4中如何在Border容器内动态载入背景图片的例子</title>
		<link>http://blog.minidx.com/2009/11/18/3054.html</link>
		<comments>http://blog.minidx.com/2009/11/18/3054.html#comments</comments>
		<pubDate>Wed, 18 Nov 2009 14:21:17 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[backgroundImage]]></category>
		<category><![CDATA[backgroundImageFillMode]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=3054</guid>
		<description><![CDATA[接下来的例子演示了Flex 4中如何通过backgroundImage样式和SWFLoader的content属性，在Border容器内动态载入背景图片。








下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_Border_backgroundImage_dynamic_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160; &#160; &#60;s:controlBarContent&#62;
&#160; &#160; &#160; &#160; &#60;s:Button&#160;label=&#34;ColdFusion&#34; click=&#34;swfLdr.load('cf_appicon-tn.gif');&#34; /&#62;
&#160; &#160; &#160; &#160; &#60;s:Button&#160;label=&#34;Flash Player&#34; click=&#34;swfLdr.load('fl_player_appicon-tn.gif');&#34; /&#62;
&#160; &#160; &#160; &#160; &#60;s:Button&#160;label=&#34;Flex&#34; click=&#34;swfLdr.load('fx_appicon-tn.gif');&#34; /&#62;
&#160; &#160; &#160; &#160; &#60;s:Button&#160;label=&#34;Adobe&#34; click=&#34;swfLdr.load('http://helpexamples.com/flash/images/logo.png');&#34; /&#62;
&#160; &#160; &#60;/s:controlBarContent&#62;
&#160;
&#160; &#160; &#60;fx:Script&#62;
&#160; &#160; &#160; &#160; &#60;![CDATA[
&#160; &#160; &#160; &#160; &#160; [...]]]></description>
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		</item>
		<item>
		<title>Flex 4中如何创建一个简单的TLF TextContainerManager的例子</title>
		<link>http://blog.minidx.com/2009/11/11/3036.html</link>
		<comments>http://blog.minidx.com/2009/11/11/3036.html#comments</comments>
		<pubDate>Tue, 10 Nov 2009 22:48:34 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Other]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=3036</guid>
		<description><![CDATA[接下来的例子演示了Flex 4中如何利用Text Layout Framework (TLF)，创建一个简单的TLF TextContainerManager。
要编译本例代码需要Flash Player 10和Adobe Flex 4 SDK。








下面是main.mxml：
package {
&#160; &#160; import flash.display.Sprite;
&#160;
&#160; &#160; import flashx.textLayout.container.TextContainerManager;
&#160;
&#160; &#160; [SWF(width=&#34;550&#34;, height=&#34;300&#34;)]
&#160;
&#160; &#160; public class TextContainerManager_setText_test extends Sprite {
&#160; &#160; &#160; &#160; public function TextContainerManager_setText_test() {
&#160; &#160; &#160; &#160; &#160; &#160; var spr:Sprite = new Sprite();
&#160; &#160; &#160; &#160; &#160; &#160; addChild(spr);
&#160; &#160; &#160; &#160; &#160; [...]]]></description>
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		</item>
		<item>
		<title>Flex Gumbo中如何设置VerticalLayout间隙的例子</title>
		<link>http://blog.minidx.com/2009/09/10/2915.html</link>
		<comments>http://blog.minidx.com/2009/09/10/2915.html#comments</comments>
		<pubDate>Thu, 10 Sep 2009 12:50:12 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[needsSWF]]></category>
		<category><![CDATA[paddingBottom]]></category>
		<category><![CDATA[paddingLeft]]></category>
		<category><![CDATA[paddingRight]]></category>
		<category><![CDATA[paddingTop]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2915</guid>
		<description><![CDATA[接下来的Flex Gumbo中如何通过paddingLeft, paddingRight, paddingTop以及paddingBottom属性，设置VerticalLayout间隙。 








下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_VerticalLayout_padding_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160; &#160; &#60;s:controlBarContent&#62;
&#160; &#160; &#160; &#160; &#60;mx:Form&#160;paddingTop=&#34;0&#34; paddingBottom=&#34;0&#34;&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#60;mx:FormItem&#160;label=&#34;paddingLeft:&#34;&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#60;s:HSlider&#160;id=&#34;sliderLeft&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160;&#160; minimum=&#34;0&#34;
&#160; &#160; &#160; [...]]]></description>
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		</item>
		<item>
		<title>Flex Gumbo中如何创建无边框播放器的例子</title>
		<link>http://blog.minidx.com/2009/09/05/2907.html</link>
		<comments>http://blog.minidx.com/2009/09/05/2907.html#comments</comments>
		<pubDate>Sat, 05 Sep 2009 12:59:07 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[VideoElement]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2907</guid>
		<description><![CDATA[接下来的例子演示了Flex Gumbo中如何利用VideoElement控件，创建无边框播放器。 
让我们先来看一下Demo（可以点击这里察看源代码）：









下面是完整代码(或点击这里察看)：
下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_VideoElement_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160;
&#160; &#160; &#60;mx:ApplicationControlBar&#160;width=&#34;100%&#34; cornerRadius=&#34;0&#34;&#62;
&#160; &#160; &#160; &#160; &#60;s:Button&#160;id=&#34;playBtn&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; label=&#34;play&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; click=&#34;videoElement.play();&#34;&#160;/&#62;
&#160; &#160; &#160; &#160; &#60;s:Button&#160;id=&#34;pauseBtn&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; label=&#34;pause&#34;
&#160; &#160; &#160; &#160; [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flex Gumbo中如何检测文本布局框架版本的例子</title>
		<link>http://blog.minidx.com/2009/08/30/2889.html</link>
		<comments>http://blog.minidx.com/2009/08/30/2889.html#comments</comments>
		<pubDate>Sun, 30 Aug 2009 13:20:28 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Other]]></category>
		<category><![CDATA[version]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2889</guid>
		<description><![CDATA[接下来的例子演示了Flex Gumbo中如何通过静态常量flashx.textLayout.BuildInfo，检测文本布局框架版本。 
让我们先来看一下Demo（可以点击这里察看源代码）：









下面是完整代码(或点击这里察看)：
下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_TLF_BuildInfo_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; initialize=&#34;init();&#34;&#62;
&#160;
&#160; &#160; &#60;fx:Script&#62;
&#160; &#160; &#160; &#160; &#60;![CDATA[
&#160; &#160; &#160; &#160; &#160; &#160; import flashx.textLayout.BuildInfo;
&#160;
&#160; &#160; &#160; &#160; &#160; &#160; private function init():void {
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; var str:String = &#34;&#34;;
&#160; &#160; &#160; &#160; &#160; &#160; [...]]]></description>
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