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	<title>中文Flex例子 &#187; itemRenderer</title>
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	<description>中文Adobe Flex例子,Flex实例教程,RIA资源,全文检索技术,算法和数据结构</description>
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		<title>Flex 4中如何在List内显示不同字体的例子</title>
		<link>http://blog.minidx.com/2009/11/16/3049.html</link>
		<comments>http://blog.minidx.com/2009/11/16/3049.html#comments</comments>
		<pubDate>Mon, 16 Nov 2009 12:54:21 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[ComboBox]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[fontName]]></category>
		<category><![CDATA[itemRenderer]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=3049</guid>
		<description><![CDATA[接下来的例子演示了Flex 4中如何通过自定义数据源，在ComboBox的下拉菜单List内显示不同字体。








下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160;&#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160;&#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;
&#160; &#160; &#160; &#160; &#160; &#160; &#160;&#160; initialize=&#34;init();&#34;&#62;
&#160;
&#160; &#160; &#60;fx:Script&#62;
&#160; &#160; &#160; &#160; &#60;![CDATA[
&#160; &#160; &#160; &#160; &#160; &#160; private function init():void {
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; var fontArr:Array = Font.enumerateFonts(true); /* device fonts only [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Flex Gumbo中如何创建用bitmap来填充背景色List的例子</title>
		<link>http://blog.minidx.com/2009/08/23/2857.html</link>
		<comments>http://blog.minidx.com/2009/08/23/2857.html#comments</comments>
		<pubDate>Sun, 23 Aug 2009 01:25:43 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[itemRenderer]]></category>
		<category><![CDATA[skinClass]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2857</guid>
		<description><![CDATA[接下来的例子演示了Flex Gumbo中如何通过BitmapFill对象和自定义renderer，创建用bitmap来填充背景色List。 
让我们先来看一下Demo（可以点击这里察看源代码）：









下面是完整代码(或点击这里察看)：
下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_List_background_BitmapFill_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160;
&#160; &#160; &#60;s:List&#160;id=&#34;list&#34;
&#160; &#160; &#160; &#160; &#160; &#160; skinClass=&#34;skins.CustomListSkin&#34;
&#160; &#160; &#160; &#160; &#160; &#160; horizontalCenter=&#34;0&#34;
&#160; &#160; &#160; &#160; &#160; &#160; verticalCenter=&#34;0&#34;&#62;
&#160; &#160; &#160; &#160; &#60;s:dataProvider&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#60;s:ArrayList&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#60;fx:String&#62;The&#60;/fx:String&#62;
&#160; [...]]]></description>
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		<title>Flex Gumbo中如何通过skinClass样式创建渐变背景填充色List的例子</title>
		<link>http://blog.minidx.com/2009/08/22/2855.html</link>
		<comments>http://blog.minidx.com/2009/08/22/2855.html#comments</comments>
		<pubDate>Sat, 22 Aug 2009 07:45:30 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[itemRenderer]]></category>
		<category><![CDATA[lineargradient]]></category>
		<category><![CDATA[skinClass]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2855</guid>
		<description><![CDATA[接下来的例子演示了Flex Gumbo中如何通过skinClass样式，创建渐变背景填充色List。 
让我们先来看一下Demo（可以点击这里察看源代码）：









下面是完整代码(或点击这里察看)：
下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;!-- http://blog.flexexamples.com/2009/04/25/creating-a-linear-gradient-background-fill-on-a-spark-list-control-in-flex-gumbo/ --&#62;
&#60;s:Application&#160;name=&#34;Spark_List_background_LinearGradient_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160;
&#160; &#160; &#60;s:List&#160;id=&#34;list&#34;
&#160; &#160; &#160; &#160; &#160; &#160; skinClass=&#34;skins.CustomListSkin&#34;
&#160; &#160; &#160; &#160; &#160; &#160; horizontalCenter=&#34;0&#34;
&#160; &#160; &#160; &#160; &#160; &#160; verticalCenter=&#34;0&#34;&#62;
&#160; &#160; &#160; &#160; &#60;s:dataProvider&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#60;s:ArrayList&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Flex Gumbo中如何通过itemRenderer属性创建翻转渐进颜色List的例子</title>
		<link>http://blog.minidx.com/2009/08/22/2853.html</link>
		<comments>http://blog.minidx.com/2009/08/22/2853.html#comments</comments>
		<pubDate>Sat, 22 Aug 2009 00:02:30 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[List]]></category>
		<category><![CDATA[itemRenderer]]></category>
		<category><![CDATA[lineargradient]]></category>
		<category><![CDATA[rollOverColor]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2853</guid>
		<description><![CDATA[接下来的例子演示了Flex Gumbo中如何通过itemRenderer属性，创建翻转渐进颜色List。 
让我们先来看一下Demo（可以点击这里察看源代码）：









下面是完整代码(或点击这里察看)：
下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_List_itemRenderer_rollOverColor_LinearGradient_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160;
&#160; &#160; &#60;mx:ApplicationControlBar&#160;width=&#34;100%&#34; cornerRadius=&#34;0&#34;&#62;
&#160; &#160; &#160; &#160; &#60;mx:Form&#160;styleName=&#34;plain&#34;&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#60;mx:FormItem&#160;label=&#34;rollOverColor:&#34;&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#160; &#160; &#60;mx:ColorPicker&#160;id=&#34;colorPicker1&#34; selectedColor=&#34;red&#34; /&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#60;/mx:FormItem&#62;
&#160; &#160; &#160; &#160; &#160; &#160; &#60;mx:FormItem&#160;label=&#34;contentBackgroundColor:&#34;&#62;
&#160; &#160; &#160; &#160; [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Flex Gumbo中如何通过itemRenderer属性DropDownList中显示图片的例子</title>
		<link>http://blog.minidx.com/2009/08/13/2832.html</link>
		<comments>http://blog.minidx.com/2009/08/13/2832.html#comments</comments>
		<pubDate>Thu, 13 Aug 2009 00:04:48 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[DropDownList]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[itemRenderer]]></category>
		<category><![CDATA[skinClass]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2832</guid>
		<description><![CDATA[接下来的例子演示了Flex Gumbo中如何通过itemRenderer属性，DropDownList中显示图片。 
让我们先来看一下Demo（可以点击这里察看源代码）：









下面是完整代码(或点击这里察看)：
下面是main.mxml：
&#60;?xml version=&#34;1.0&#34; encoding=&#34;utf-8&#34;?&#62;
&#60;s:Application&#160;name=&#34;Spark_DropDownList_itemRenderer_test&#34;
&#160; &#160; &#160; &#160; xmlns:fx=&#34;http://ns.adobe.com/mxml/2009&#34;
&#160; &#160; &#160; &#160; xmlns:s=&#34;library://ns.adobe.com/flex/spark&#34;
&#160; &#160; &#160; &#160; xmlns:mx=&#34;library://ns.adobe.com/flex/halo&#34;&#62;
&#160;
&#160; &#160; &#60;s:DropDownList&#160;id=&#34;dropDownList&#34;
&#160; &#160; &#160; &#160; &#160; &#160; labelField=&#34;label&#34;
&#160; &#160; &#160; &#160; &#160; &#160; requireSelection=&#34;true&#34;
&#160; &#160; &#160; &#160; &#160; &#160; skinClass=&#34;skins.CustomDropDownListSkin&#34;
&#160; &#160; &#160; &#160; &#160; &#160; itemRenderer=&#34;spark.skins.spark.DefaultComplexItemRenderer&#34;
&#160; &#160; &#160; &#160; &#160; &#160; horizontalCenter=&#34;0&#34;
&#160; &#160; &#160; &#160; &#160; &#160; top=&#34;20&#34;&#62;
&#160; [...]]]></description>
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