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	<title>中文Flex例子 &#187; SDK</title>
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	<description>中文Adobe Flex例子,Flex实例教程,RIA资源,全文检索技术,算法和数据结构</description>
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		<title>Flex SDK编译器等(Jar文件)源代码</title>
		<link>http://blog.minidx.com/2009/03/06/2234.html</link>
		<comments>http://blog.minidx.com/2009/03/06/2234.html#comments</comments>
		<pubDate>Fri, 06 Mar 2009 09:11:36 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Adobe其他]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[JAR]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[源代码]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=2234</guid>
		<description><![CDATA[都知道这个冬冬网上可以找到下载,不过真要找的时候还真是不好找啊~~~记录一下:
SVB目录构造等：
SDK Organization
Flex SDK 3.3用到的JAR的源代码：
Revision 5158: /flex/sdk/branches/3.3.0
你可能还对下列文章感兴趣:Flex中实现俄罗斯方块的教程（附源代码）在Unix/Linux下搭建Flash/Flex的开发环境一篇关于Flex中实现Mask效果的介绍(附源代码)用Flex开发的基于PureMVC框架的五子棋游戏(包含源代码)Flex中格式化Slider控件的数据]]></description>
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		<title>如何加速你的Flex Builder？</title>
		<link>http://blog.minidx.com/2008/10/13/1517.html</link>
		<comments>http://blog.minidx.com/2008/10/13/1517.html#comments</comments>
		<pubDate>Mon, 13 Oct 2008 02:40:28 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Adobe其他]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[SWC]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=1517</guid>
		<description><![CDATA[如何加速我们的Flex Builder？当然这个问题是假设在硬件条件不变的情况下的。基于Java的东西在速度方面总是让人无法忍受&#8211;虽然Eclipse相对于其他NetBean之类的有显著的提高，不过却依然无法在根本上改变效率的问题，而基于Eclipse的Flex Builder当然也是一样的。那么，有没有办法让我们机器上的Flex Builder跑得更加快一些呢？下面总结了一些可以提高其效率的途径，你是否有更好的呢？








Here are some of things we do:
    * Build every application in one project using multiple source paths (instead of using extra library projects)
    * Build parts of the applications as SWCs (instead of referencing their source paths)
    * Close extra projects
  [...]]]></description>
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		<title>Flex Builder 3中使用Adobe AIR 1.1 SDK的具体步骤</title>
		<link>http://blog.minidx.com/2008/09/24/1425.html</link>
		<comments>http://blog.minidx.com/2008/09/24/1425.html#comments</comments>
		<pubDate>Tue, 23 Sep 2008 22:53:30 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Adobe其他]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AIR]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/2008/09/24/1425.html</guid>
		<description><![CDATA[目前Adobe AIR 1.1已经可以下载了。想在Flex Builder 3中使用的话，需要自己进行手动更新/配置。下面是具体步骤：










If you haven&#8217;t done so, download the AIR 1.1 runtime from get.adobe.com/air/.

The Adobe Flex SDK includes support for AIR 1.1 in the 3.0.2 stable build. See www.adobe.com/devnet/flex/articles/flex_air1.1.html for more details. Download the 3.0.2 build from opensource.adobe.com/wiki/display/flexsdk/Download Flex 3.
Create a new folder under your Flex Builder 3 SDK directory. For example, C:\Program [...]]]></description>
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		<title>在Unix/Linux下搭建Flash/Flex的开发环境</title>
		<link>http://blog.minidx.com/2008/09/19/1404.html</link>
		<comments>http://blog.minidx.com/2008/09/19/1404.html#comments</comments>
		<pubDate>Thu, 18 Sep 2008 23:33:34 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Adobe其他]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Emacs]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex]]></category>
		<category><![CDATA[GUI]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[SWF]]></category>
		<category><![CDATA[unix]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/2008/09/19/1404.html</guid>
		<description><![CDATA[在文章Using Actionscript 3 to develop Adobe Flash Content On Linux中，非常详细的一步一步的说明了如何在Linux下开发Flash。我们知道，Flex允许通过XML和JavaScript编译成.SWF，利用SDK这是免费的，而对于Flex/Flash的GUI开发环境，则需要比较高昂的费用。已经有人将Flex SDK很好的整合到了Emacs中，当然你也可以整合到自己喜欢的Unix/Linux编辑器中，这是否是一件很Cool的事情？下面是一些很有用的资源，可以帮助我们做到这一点：










Using Actionscript 3 to develop Adobe Flash Content On Linux
The API Docs &#8211; Can&#8217;t do much without these
Adobe&#8217;s Getting Start Doc &#8211; Adobe does a great job of introducing Flex and making clear what it is and isn&#8217;t.
Flex Compiler Shell &#8211; the very cool utility [...]]]></description>
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		<item>
		<title>Flex Builder 3中使用Gumbo SDK以及Flash Player 10的使用</title>
		<link>http://blog.minidx.com/2008/08/04/1220.html</link>
		<comments>http://blog.minidx.com/2008/08/04/1220.html#comments</comments>
		<pubDate>Mon, 04 Aug 2008 05:04:28 +0000</pubDate>
		<dc:creator>Minidxer</dc:creator>
				<category><![CDATA[Flex]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[Flex Builder]]></category>
		<category><![CDATA[Gumbo]]></category>
		<category><![CDATA[Player]]></category>
		<category><![CDATA[SDK]]></category>

		<guid isPermaLink="false">http://blog.minidx.com/?p=1220</guid>
		<description><![CDATA[前面Gumbo–下一个版本的Flex正在开发中介绍过Flex下一版本Gumbo，而目前Gumbo SDK已经被发布并且可以下载了。Peterd针对Gumbo SDK和Flash Player 10分别写了两篇文章，想体验新鲜感的朋友们可以尝试一下。









Using the beta Gumbo SDK in Flex Builder 3
Viewing a Flex application’s generated source code
你可能还对下列文章感兴趣:如何加速你的Flex Builder？Flex Builder 3中使用Adobe AIR 1.1 SDK的具体步骤在Unix/Linux下搭建Flash/Flex的开发环境Flex4 (gumbo)的LiveDocsFlash Player 10中众多激动人心的新特性(包括支持P2P)]]></description>
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